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But it’s cumbersome, and you only really use it to determine a place you need to ground-pound – hardly exciting. You can also uncover secrets by using Yoshi’s sniff ability. Many of these collectibles are hidden behind mini-games and light puzzles, which serve as a nice distraction. It’s about exploring every nook and cranny to find the best fruit. While not a unique concept, this non-linear design gives Yoshi’s Story some much-needed depth. Instead you complete them by consuming 30 fruits, so it really pays to be a fussy eater. Eat only these and you’ll earn an even higher score. All Yoshis love melons (different from watermelons). Watermelons, bananas, grapes, apples – you can eat whichever fruit you like, and you’ll regain any lost health for doing so.īut cater to your chosen Yoshi’s taste and you’ll score more points. Where they do differ (aside from colour) is in their taste for fruit. For example, they can all ground-pound and launch eggs at enemies and objects. The game lets you change between then before each stage.Īt first this might seem a bit odd, given all Yoshis have the same innate abilities. You can play as six different-coloured Yoshis (and unlock two more). Yoshi’s Story is a 2D platformer with a score-attack focus. In each stage you have to eat fruit, collect coins and special items, and defeat enemies.